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Depth, Mastery, and Vanquish | Game Makers Toolkit

2017-11-01 2 Dailymotion

Cover-based shooter Vanquish comes from PlatinumGames - a developer best known for beat em ups like Bayonetta and MadWorld. In this video I look at how Vanquish borrowed the best elements of Platinums brawlers to make a shooter with an extraordinary amount of depth and opportunity for mastery.\r<br>\r<br>Follow me on Twitter - \r<br>Follow Game Makers Toolkit on Tumblr - \r<br>\r<br>Support Game Makers Toolkit on Patreon - \r<br>\r<br>Recommended reading: \r<br>\r<br>Gamasutra: Platinum Games guide to ion game design\r<br>\r<br>\r<br>Polygon: Why The Wonderful 101 doesnt really begin until the second playthrough\r<br>\r<br>\r<br>Ozzie Smith: Dissecting the Core Mechanics of Vanquish\r<br>\r<br>\r<br>Turbo Button: Defining Depth\r<br>\r<br>\r<br>Games shown in this(in order of appearance):\r<br>\r<br>Metal Gear Rising (PlatinumGames, new)\r<br>Bayonetta (PlatinumGames, new)\r<br>The Wonderful 101 (PlatinumGames, new)\r<br>Infinite Space (PlatinumGames, new)\r<br>Vanquish (PlatinumGames, new)\r<br>Gears of War (Epic Games, 2006)\r<br>Middle-earth: Shadow of Mordor (Monolith Productions, new)\r<br>Far Cry Primal (Ubisoft Montreal, 2016)\r<br>MadWorld (PlatinumGames, new)\r<br>Project Gotham Racing 4 (Bizarre Creations, 2007)\r<br>Tony Hawks Pro Skater 3 (Neversoft, 2001)\r<br>Super Smash Bros. for Wii U (Sora, new)\r<br>Rocket League (Psyonix, new)\r<br>Call of Duty: Advanced Warfare (Sledgehammer Games, new)\r<br>\r<br>Music used in this :\r<br>\r<br>00:00 - Title Screen (Please, Dont Touch Anything, blinch)\r<br>00:59 - UFO (Please, Dont Touch Anything, blinch)\r<br>02:03 - Black Hole (Please, Dont Touch Anything, blinch)\r<br>03:54 - Reverse (Please, Dont Touch Anything, blinch)\r<br>05:02 - The Final Credits (Please, Dont Touch Anything, blinch)\r<br>06:17 - Awaiting Input (Please, Dont Touch Anything, blinch)\r<br>08:28 - Screen OFF (Please, Dont Touch Anything, blinch)

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